The Effectiveness of Using Mime Game in Teaching Vocabulary at Seventh Grade of MTs Asy-Syafi'iyah Sukorejo Bangsalsari in Academic Year 2021/2022

Elmi, Zahrotul (2022) The Effectiveness of Using Mime Game in Teaching Vocabulary at Seventh Grade of MTs Asy-Syafi'iyah Sukorejo Bangsalsari in Academic Year 2021/2022. Undergraduate thesis, UIN KH Achmad Siddiq Jember.

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Abstract

Vocabulary is one of the most important language elements in teaching English. But in fact, there are many opinions in education world that students have problem in learning vocabulary. Based on preliminary study through interview with the English teacher, it was found that seventh grade students at MTs Asy-Syafi’iyah Sukorejo Bangsalsari had problems in learning vocabulary. One of the problems is they were lack of motivation and it makes them feel bored at sometimes in the class. There are many strategies to solve those problems. Therefore, the researcher interested to use mime game as suitable strategies in teaching vocabulary.
The problem formulated was is there any significant effect of using mime game in teaching vocabulary at seventh grade of MTs Asy-Syafi’iyah Sukorejo Bangsalsari?. The objective of the research was to investigate whether or not there is significant effect of using Mime Game in teaching vocabulary at seventh grade of MTs Asy-Syafi’iyah Sukorejo Bangsalsari.
The research design was quantitative with pre-experimental design. There is no control group used because the subject of the research was only one class which consisted of 20 students. The subject of the research was seventh grade students of MTs Asy-Syafi’iyah Sukorejo Bangsalsari which consisted of 20 students. The technique of data collection was pretest, treatment, and posttest. While the instrument used was vocabulary test. Then, t-test used to analyze the data of this research.
The results of this research showed that the students’ vocabulary before using mime game was still low. It can be seen from the comparison between the mean score of pre-test and posttest. The mean score before using mime game was 58,25 and the mean score after using mime game was 79. Then, based on hypothesis testing, it was found that the value of tcount was higher than ttable (– 17.846 > 1,729) at the significance level 5%, it indicates that the alternative hypothesis (Ha) was accepted. Hence, there was significant effect of using mime game in teaching vocabulary at seventh grade of MTs Asy-Syafi’iyah Sukorejo Bangsalsari.

Keywords: Mime Game, Vocabulary

Item Type: Thesis (Undergraduate)
Subjects: 13 EDUCATION > 1303 Specialist Studies In Education > 130313 Teacher Education and Professional Development of Educators
20 LANGUAGE, COMMUNICATION AND CULTURE > 2001 Communication and Media Studies > 200101 Communication Studies
20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Zahrotul Elmi
Date Deposited: 29 Nov 2022 07:18
Last Modified: 29 Nov 2022 07:18
URI: http://digilib.uinkhas.ac.id/id/eprint/15420

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