Improving students' vocabulary mastery using web-based vocab game on gamestolearnenglish.com at seventh grade SMPN 2 Senduro

Jihan, Naila Widad Nur (2022) Improving students' vocabulary mastery using web-based vocab game on gamestolearnenglish.com at seventh grade SMPN 2 Senduro. Undergraduate thesis, UIN KH Achmad Siddiq Jember.

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Abstract

Key Words: Vocabulary, Web-based Vocab Game, Game
In learning English, developing or enriching vocabulary is the foremost thing to do. Vocabulary is words that can be used on a particular occasion or in a particular context. The preliminary study of the present research shows students have problem with their vocabulary. Such condition was mostly found in the classroom. Therefore, students need fun and exciting learning activity to make them enthusiast in learning vocabulary.
The formulation of the research problem was “How does the teacher improve students’ vocabulary mastery using web-based vocab game on gamestolearnenglish.com at seventh grade SMPN 2 Senduro?” The research objective of this research was to improve students’ vocabulary mastery using web-based game vocab game on gamestolearnenglish.com at seventh grade SMPN 2 Senduro.
The design of this research was classroom action research. This action research aims to describe the process and the improvement of the students’ ability in mastering vocabulary and the quality or achievement of the teaching-learning process of students’ ability in mastering vocabulary. There were several steps in classroom action research. That includes planning, action, observation, and reflection. This research conducted in two cycles. Each cycle consisted of three meetings.
The researcher has conducted two tests and determined the criteria of success. The minimum score determined by the researcher to reach the criteria of success is 73 with a percentage of 70% by the total of the students in the class. Based on the students’ mean score, it could be seen that the cycle one was reached the minimum score. The students’ score increased after implementing web-based vocab game on gamestolearnenglish.com. The percentage of students who achieve the minimum score was 60%. Even the mean score was reached, the percentage still below the criteria. It means, the cycle one cannot be mentioned to be successful. Hence, the researcher conducted cycle two in order to increase the percentage of students’ who achieve the minimum score. The result of vocabulary test in cycle two showed that implementing of using web-based vocab game on gamestolearnenglish.com with different treatment was successful and the percentage of students who got the minimum score improved 85%. Based on the data analysis, the researcher concluded that the implementation of using web-based vocab game on gamestolearnenglish.com could improve students’ vocabulary mastery.

Item Type: Thesis (Undergraduate)
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2001 Communication and Media Studies > 200102 Communication Technology and Digital Media Studies
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Ms. Naila Widad Nur Jihan
Date Deposited: 12 Dec 2022 08:37
Last Modified: 12 Dec 2022 08:37
URI: http://digilib.uinkhas.ac.id/id/eprint/15813

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