IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH SNAKES AND LADDERS BOARD GAME AT EIGHTH GRADE OF SMPN 1 JENGGAWAH IN ACADEMIC YEAR 2022/2023

Laila, Hanim Alfu (2023) IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH SNAKES AND LADDERS BOARD GAME AT EIGHTH GRADE OF SMPN 1 JENGGAWAH IN ACADEMIC YEAR 2022/2023. Undergraduate thesis, UIN KH Achmad Siddiq Jember.

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Abstract

Keywords: Vocabulary Mastery, Snakes and Ladders Board Game

Vocabulary is a group of terms with associated definitions and translations that when put together in accordance with particular rules, can produce language. Meanwhile vocabulary mastery is a complete understanding of the four components of vocabulary: pronunciation (how students actually know how to pronounce their vocabulary), meaning (the meaning of the words they have), spelling (knowing how words are formed when they are written) and grammar (how words are formed when used in different contexts).This research focused on vocabulary mastery. Based on the preliminary study, the subject of the research frequently mispronunced certain words such as subject pronoun, modals (must, should), and some verb. They had difficulties in translating and writing words during the lesson. They also didn’t understand the English spoken by the researcher. Moreover, most of the students’ midterm test results were still below the Minimum Passing Score set by the school.

This research aimed to improve students’ vocabulary mastery through snakes and ladders board game and investigate the implementation of snakes and ladders board game in class.

This research employed the four-step Classroom Action Research (CAR) approach by Kemmis and McTaggart which entailed: planning, acting, observing, and reflecting.
There was only one cycle which consisted of pre-test,three meetings of the media implementation, and post-test. In order to collect the data, the researcher used the students’ vocabulary mastery test results (pre-test and post-test), field notes, interviews, and questionnaires.

After receiving the treatments, the students made fewer mispronounced, misspellings, less mistranslations than during the pre-test. Futhermore, most students were able to use verbs with proper grammar. So, the result of this research indicated that there were improvements of students’ vocabulary mastery. It was proven by the data showed that there were 22 students or 78,5% of the total students who scored equal to or higher than the Minimum Passing Score (KKM 70) and most students gave positive responses to the use of the snakes and ladders board game. Therefore, it was suggested for English teachers to implement snakes and ladders board game as a strategy in instructional process especially in improving students’ vocabulary mastery.

Item Type: Thesis (Undergraduate)
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2001 Communication and Media Studies > 200101 Communication Studies
20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Miss Hanim Alfu Laila
Date Deposited: 10 Jul 2023 07:39
Last Modified: 10 Jul 2023 07:39
URI: http://digilib.uinkhas.ac.id/id/eprint/25948

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