Fauzi, Irfan (2023) Using Guessing Game to Improve Students' Vocabulary Mastery of The Eight Grade Junior High School Students' at MTs. Miftahul Ulum Rambipuji – Jember in Academic Year of 2022/2023. Undergraduate thesis, UIN KHAS JEMBER.
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Abstract
Keywords :Vocabulary mastery, Guessing game
Vocabulary is very useful in all teaching languages and learning as it is a basic vocabulary that should be learned by participants before learning It has been estimated that vocabulary can be obtained through reading, games and practicing other language skills, However, There is a general deal that possession of a substantial amount of vocabulary is necessary for success in social, profession, and intellectual life. There are many researchers uses the game method to improve vocabulary, the game is intended to make English learn more easily, more interesting, and make students more active in English class.
The objective of the study of this research is "Knowing how the implementation of guessing games can increase the mastery of the eldest class of eight class grade students of eight classes in MTs. Miftahul Ulum Rampuji Jember?
This study uses Class Action Research (CAR). Te research design is a collaborative classroom action. This participant is the eighth class of MTs. Miftahul Ulum Rambipuji Jember consists of 18 students. Research is conducted in one cycle, consisting of planning, implementation, observation, and reflection. The vocabulary of students can be seen from the results of vocabulary tests based on data and percentage of previous vocabulary results is 26% and increased to a high percentage of 78% in the minimum mastery criterion (KKM 75).
Researchers concluded that the application of guessing game methods in improving the vocabulary of students successfully. In addition, the scores of average vocabulary test increased. The data in preliminary studies showed that the average value of the students "low vocabulary mastery, which is only 53. But after applying the game guessing method in improving the average score vocabulary that is increased, 76. So, by implementing guessing game the students’ can improve vocabulary mastery.
Item Type: | Thesis (Undergraduate) |
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Subjects: | 13 EDUCATION > 1303 Specialist Studies In Education > 130303 Education Assessment and Evaluation 13 EDUCATION > 1303 Specialist Studies In Education > 130309 Learning Sciences 13 EDUCATION > 1303 Specialist Studies In Education > 130313 Teacher Education and Professional Development of Educators |
Depositing User: | Skripsi Irfan Fauzi |
Date Deposited: | 11 Jul 2023 02:46 |
Last Modified: | 11 Jul 2023 02:46 |
URI: | http://digilib.uinkhas.ac.id/id/eprint/26145 |
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