Students' perception of using hot seat game in learning speaking skill at sma istiqlal XI grade

Ali imron syahroni, Imron (2023) Students' perception of using hot seat game in learning speaking skill at sma istiqlal XI grade. Undergraduate thesis, UIN K.H ACHMAD SIDDIQ JEMBER.

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Abstract

English is a subject that not all students like, so teachers need media to
make students enjoy learning English. One of these media is the Hot Seat game.
Hot seat game is a game that is played in groups with the aim of honing their
speaking skills with the help of increasing their vocabulary. In playing Hot Seat
game they will naturally add their vocabularies in English, which helps them
improve their speaking skills. Besides that, they will automatically practice
speaking skills with their friend or team using the right sentences, the right
vocabularies, and good intonation.
There are two research objectives on this research, namely: 1) To describe
the students‘ perception of Hot seat game stimulates them in learning English. 2)
To describe the students' understanding of the use of the Hot Seat game in
learning speaking skills.
This research used descriptive research by qualitative approach. The
subjects of this research are 20 students from class XI SMA Istiqlal. The data was
collected by observation, and interview. The data was analyzed by using
technique by Huberman Saldana (2014). The technique consists of data collection,
data condensation, data display and conclusion drawing. In order to check the
validity of data the researcher used triangulation. Those are source triangulation
and method triangulation.
There are two findings in this study: 1) Students felt more happy when the
class implemented or played Hot Seat games. Many of them who before knew
English, felt bored and even afraid to deal with English, but with the Hot Seat
game they found that it helped them to like English. Their excessive fear was due
in 2 factors, namely: grammar and memorization. So it can be concluded that the
Hot Seat game is very helpful for developing students' interest in English. 2)
Students' understanding of the Hot Seat game can be said to be quite broad. It
means that many students had different opinions about the Hot Seat game. Some
students said that the Hot Seat game is a stimulating game, a vocab game, and a
speaking game. But from all the answers it can be said that their answers from a
single entity which is the main goal of the Hot Seat game. It means that speaking
requires vocab and speaking requires a stimulation to be active for practice.
Students feel that the Hot Seat game is a game that can add new vocabulary for
increase English Speaking skill. Whereas In speaking skills students must be able
to choose the right words, the right pronunciation, the right intonation, and the
right sentence construction, and students feel it all in the Hot Seat game or when
they play the Hot Seat game.

Item Type: Thesis (Undergraduate)
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2001 Communication and Media Studies > 200101 Communication Studies
20 LANGUAGE, COMMUNICATION AND CULTURE > 2001 Communication and Media Studies > 200104 Media Studies
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Ali Imron Syahroni
Date Deposited: 27 Sep 2023 04:31
Last Modified: 27 Sep 2023 04:31
URI: http://digilib.uinkhas.ac.id/id/eprint/28587

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