The Effectiveness of Using Games Wordwall Application on Student's Vocabulary Mastery at Eight Grade Junior High School

Uswatun, Hasanah (2023) The Effectiveness of Using Games Wordwall Application on Student's Vocabulary Mastery at Eight Grade Junior High School. Undergraduate thesis, UIN Kiai Haji Achmad Siddiq Jember.

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Abstract

ABSTRACT

Uswatun Hasanah, 2023: The Effectiveness Of Using Games Wordwall Application On Student’s Vocabulary Mastery At Eight Grade Junior High School

Key Word: Games Wordwall Application, Vocabulary Mastery

Vocabulary is a crucial component in acquiring and understanding language. Effective communication, for sure, becomes more accessible when the speaker knows what appropriate word they use. In the ELF context, helping students acquire as varied a vocabulary as possible is one crucial part of ELT. While many previous studies have successfully improved vocabulary mastery using the Wordwall traditional strategy, however there is still limited research that focuses on using the Games Wordwall Application on vocabulary mastery using experimental research for 8th graders in junior high school. Thus, this study examines the effect of the Games Wordwall Application on students' vocabulary mastery among junior high school students.
This research was conducted in one of the junior high schools in Jember, East Java, Indonesia. This research investigates "Do students learning vocabulary using games via the Wordwall Application achieve better vocabulary mastery than the students learning vocabulary using vocabulary card?" This research aims to measure the effectiveness of games Wordwall Application on student's vocabulary mastery.
The research design was a quantitative quasi-experimental (non-equivalent control group design). The participants were divided into two groups: an experimental and a control group. The population in this research was the eight-graders, which consists of 232 students. The researcher used cluster random sampling to select the sample for this research. The teacher provided two classes (groups) as the sample: the experimental class with 32 students and the control class with 32 students. The data collection technique used a vocabulary test integrated into reading, which is called a post-test. Then, the data was analyzed using the T-test formula for the hypothesis testing.
This result showed the hypothesis testing score was 0.000<0.05. It can be concluded that Ha was accepted, and Ho was rejected. It indicates the students taught using the Games Wordwall application have better vocabulary mastery than those taught using the non-game Wordwall application. It means that the Games Wordwall application can be an alternative media for teaching English at 8th-grade junior high school, especially for increasing vocabulary mastery. For other grades of research, further research may be carried out. It is recommended that teachers employ this media while teaching vocabulary mastery to help students' difficulties while vocabulary mastery an English text.

Item Type: Thesis (Undergraduate)
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200303 English as a Second Language
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Ms Uswatun Hasanah
Date Deposited: 12 Dec 2023 07:06
Last Modified: 12 Dec 2023 07:06
URI: http://digilib.uinkhas.ac.id/id/eprint/30177

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