STUDENTS’ PERCEPTION ON MOBILE LEGEND GAME FOR THEIR VOCABULARY DEVELOPMENTAT MADRASAH TSANAWIYAH NEGERI KOTA PROBOLINGGO

Nuriyah, Asvia Tri (2023) STUDENTS’ PERCEPTION ON MOBILE LEGEND GAME FOR THEIR VOCABULARY DEVELOPMENTAT MADRASAH TSANAWIYAH NEGERI KOTA PROBOLINGGO. Undergraduate thesis, UIN KH Achmad Siddiq Jember.

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Abstract

To understand English, vocabulary learning is needed. Since learning a new language is extremely difficult, proper media use is necessary to increase learners' desire to learn by creating a pleasant atmosphere. One of the media used in this research is the Mobile Legend game application. Mobile Legend game is an online game that is the most widely use game by Indonesians compared to other online games. In Mobile Legend game provides instructions in English.This research has two research focuses there are: 1) How is the students' perception on Mobile Legend game for their vocabulary development at Madrasah Tsanawiyah Negeri Kota Probolinggo? 2) How toward extend the students understand vocabulary on Mobile Legend game at Madrasah Tsanawiyah Negeri Kota Probolinggo?. The objectives of this research are: 1) To describe the students' perception on Mobile Legend game for their vocabulary development at Madrasah Tsanawiyah Negeri Kota Probolinggo. 2) To describe how toward extend the students understand vocabulary on Mobile Legend Game at Madrasah Tsanawiyah Negeri Kota Probolinggo. This research uses a descriptive qualitative approach. As for research methods used are: data collection techniques using observation, interviews, questionnaires. Data analysis techniques using presenting data and drawing conclusions. Validity of data use source triangulation. The results of this research are: 1) From the data that has been found, 52,5% of students play the Mobile Legend game and they are very attracted in this game. For them, playing the Mobile Legend game makes them happy because it is easy to play and can be played with anyone. Apart from playing, the Mobile Legend game also increases their vocabulary because the game uses English. They also argued that playing the Mobile Legend game did not improve their English skills, but slightly changed for the better. 2) Most of the students understand vocabularyin Mobile Legend game because English language is used in Mobile Legend game which is shown through the action or show some action. Moreover, not all the students understand the meaning, they understand the discourse by predicting the action that can be seen in the Mobile Legend Game. Based on students' statements in interviews, there are various ways they are able to understand the vocabulary through Mobile Legend. Such as listening to heroes when fighting, seeing descriptions and notifications when eliminating enemies, etc. So, using Mobile Legend game it can make student more active, spirit in teaching processs of vocabulary development.

Item Type: Thesis (Undergraduate)
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2001 Communication and Media Studies > 200102 Communication Technology and Digital Media Studies
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: T20196128 Asvia Tri Nuriyah
Date Deposited: 13 Dec 2023 06:59
Last Modified: 13 Dec 2023 06:59
URI: http://digilib.uinkhas.ac.id/id/eprint/30229

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