Nafi, Muhammad Arjun (2024) The effect of using online game (clash of clans) on students' vocabulary mastery in reading comprehension of the eighth graders at SMPN 2 Rambipuji Jember. Undergraduate thesis, UIN KH Achmad Siddiq Jember.
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Abstract
Mukhammad Arjun Nafi, 2024 : The Effect of Using Online Game (Clash of Clans) on Students’ Vocabulary Mastery in Reading Comprehension at SMPN 2 Rambipuji.
Keyword : Online Game, Clash of Clans, Vocabulary Mastery, Reading Comprehension
Online game is teaching strategy which the game provide the students with collaboration to achieve a common goal. Clash of Clans is one of online game with a strategy genre and the students to required to decide a good strategy so that his village or kingdom is not attacked by the village or another kingdom. When playing this game, the students learn several vocabularies from the line of the story through the game. The students are interested and enthuastic in attending the english teaching since students already known the Clash of Clans very well. By playing this game, the students can be assisted in the vocabulary mastery in reading comprehension. Because of that, this research intend to find out whether using this online game also effective on the vocabulary mastery in reading comprehension. The indicators of research consist of noun, verb, adjective, and pronoun.
The research question in this research was: Is there any significant difference of vocabulary mastery in reading comprehension between students taught by using Clash of Clans game than students taught without Clash of Clans at SMPN 2 Rambipuji Jember?. The goal of this research was To find out the significant difference of vocabulary mastery in reading comprehension between students by taught using Clash of Clans than students taught without Clash of Clans at SMPN 2 Rambipuji Jember.
This research used quantitative approach and Quasi-Experimental research design. The research population was eighth grade class, which consists of 179 students. The researcher used a cluster random sampling technique to choose the sample. This research used drawing a lottery containing to decide number of samples. The research sample consisted of 60 students. The data collection technique in this research was vocabulary test. The data were analyzed by using Sample t - test by SPSS 22 version.
Based on data analysis, it was found that the r value was 0.000, which means influence, and the significance value (ρ value) 0.000 < 0.05 (significance level) means H0 was rejected and Ha was accepted. It can be concluded that there was a significant effect of vocabulary mastery in reading comprehension between students with clash of clans and students without clash of clans of eighth grade at SMPN 2 Rambipuji Jember, so it can be used to vocabulary mastery in reading comprehension class.
Item Type: | Thesis (Undergraduate) |
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Subjects: | 13 EDUCATION > 1301 Education Systems > 130101 Continuing and Community Education 13 EDUCATION > 1301 Education Systems > 130105 Primary Education |
Divisions: | Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | mr Mukhammad Arjun Nafi |
Date Deposited: | 11 Jun 2024 01:05 |
Last Modified: | 05 Jul 2024 04:33 |
URI: | http://digilib.uinkhas.ac.id/id/eprint/33055 |
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