Enhancing vocabulary achievement through anagram games towards eleventh grade students at Madrasah Aliyah Darus Sholah Jember

Afajri, Muhammad Firman Syah (2024) Enhancing vocabulary achievement through anagram games towards eleventh grade students at Madrasah Aliyah Darus Sholah Jember. Undergraduate thesis, UIN KH Achmad Siddiq Jember.

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Abstract

Muhammad Firmansyah Alfajri, 2024. Enhancing Vocabulary Achievement Through Anagram Games Towards Eleventh Grade Students At Madrasah Aliyah Darus Sholah Jember.

Keywords : Anagram Games, Vocabulary Achievement

The ability to master English language has four basic skills that everyone must master: Reading, Speaking, Writing and Listening. Therefore, to become experts in these four skills, all students must first master the basic requirements, namely vocabulary, including meaning, form and parts of speech (nouns, verbs, adjectives and adverbs). Based on the results of observations and interviews, researcher found problems related to students' vocabulary mastery. Namely because of students' lack of ability to master English vocabulary, which caused students to have difficulty understanding the teacher's explanations in English.
As we know, vocabulary plays an absolute role as an effort to express language both in written and oral form to helped students produce meaningful sentences to express what they will communicate with the language itself easily. From the results above, the researcher had decided that the purpose of this research was to enhance vocabulary achievement through anagram games towards eleventh grade students’ at MA Darus Sholah Jember. Research question in this research was: Does the implementation of anagram games enhance students’ vocabulary achievement towards Eleventh Grade Student at Madrasah Aliyah Darus Sholah Jember ?
The research used Classroom Action Research (CAR), the research design was a collaborative CAR which is adapted from Kemmis & Taggart, there are four stages; planning, observing, implementing, and reflecting. The participants of this research were eleventh grade students of MA Darus Sholah Jember which consisted of 19 students. It was carried out in 1 cycle. The data collection techniques of this research used vocabulary test, observation, and interview to strengthen the test. The research criteria of success was the students reached 75% minimum completeness criteria score or KKM (70) determined by the school.
The obtained results conveyed that the students’ vocabulary achievement score before the cycle showed the average score was 64,36 and there were only 11 students who passed the KKM score (70) from 19 students’ and for students who did not pass the KKM score (70) were 8 students with success percentage only 57,89%. But, after the cycle applicated, it showed the average score was 73,42 and there were 15 students who passed the KKM score and for students who did not pass the KKM score (70) were only 4 students. It could be stated this research was successful because the percentage from the success student has been reached 78,94%. It can concluded that there were increasing % until 21,05%. Based from the result above, it could be said that the implementation of anagram games to enhance vocabulary achievement towards 11th grade student at MA Darus Sholah Jember was successful.

Item Type: Thesis (Undergraduate)
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Mr Muhammad Firman Syah Alfajri
Date Deposited: 25 Jun 2024 08:43
Last Modified: 05 Jul 2024 04:22
URI: http://digilib.uinkhas.ac.id/id/eprint/34018

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