Sianti, Lisa Amalia (2024) Enhancing Students' Writing Achievement and Engagement Using Scattergories Game for 7G Students in SMPN 7 Jember. Undergraduate thesis, UIN KH ACHMAD SIDDIQ JEMBER.
Text (SK 059 TADRIS B.INGGRIS 2024)
Lisa Amalia Sianti_202101060002.pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial No Derivatives. Download (7MB) |
Abstract
Key Words: Scattergories Game, Students Achievement, Students Engagement, Writing Skill.
Writing is a productive skill as it allows students to convey their thoughts and ideas in writing. However, there are still many students who have difficulty expressing their ideas in writing. This also happens in SMPN 7 Jember, according to the results of observations and interviews in the preliminary study, students experienced difficulties due to the lack of vocabulary they master, so they find it difficult to put their ideas into writing. In addition, students are also less motivated, they seem unenthusiastic, not actively participate, and less interested in teaching learning process. Therefore, the researcher and the English teacher used Scattergories game as a learning strategy to overcome the problem. Scattergories game is a category game to enrich vocabulary, encourage to think fast, increase learning motivation, and make students more active in teaching learning process.
The research questions of the study are: “How does the implementation of Scattergories Game enhance the students' writing skill achievement at the 7G Grade of SMPN 7 Jember?” and “How does the implementation of Scattergories Game enhance the students' engagement in learning writing skills at the 7G Grade of SMPN 7 Jember?”. Therefore, the research objectives are to describe how the implementation of Scattergories Game can enhance the students' achievement and engagement in writing skill at the 7G Grade of SMPN 7 Jember.
The research applied Classroom Action Research (CAR). The design of classroom action research used in this research is collaborative action research, in which the researcher works collaboratively with the English teacher in the class. Researchers conducted this research in the 7G grade of SMPN 7 Jember which consist of 36 students. The research was conducted in one cycle with several steps, namely plan, action, observe and reflect. The main data for the research was obtained by using writing test and observation. However for the preliminary study the researcher applied interview and document review to collect the data. There are 2 crateria of success in this study, the first for students’ achievement is if the students score reached the Minimum Mastery Craterion (KKM) 70 equal or higher than 70% of the total students. The second for students’ engagement is if the total students in the class reached the crateria of the observation checklist equal to or higher than 75%.
Based on the research findings, two things can be concluded: 1) For students’ achievement, the students’ writing test results showed that 72,2% of students achieved the Minimum Mastery Craterion (KKM). The use of the Scattergories game can make it easier for students to put their ideas into writing and students are easier in composing paragraphs. The most enhanced aspect is vocabulary, students are easier to master vocabulary after using this game. 2) The observation results for students’ engagement, showed that 77,7% of students reached the crateria of success. The Scattergories game can enhance students’ interest in learning. The most enhanced aspect is behavior engagement.
Item Type: | Thesis (Undergraduate) |
---|---|
Subjects: | 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200303 English as a Second Language |
Divisions: | Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | Lisa Amalia Sianti |
Date Deposited: | 29 Oct 2024 06:42 |
Last Modified: | 21 Nov 2024 08:18 |
URI: | http://digilib.uinkhas.ac.id/id/eprint/36876 |
Actions (login required)
View Item |