The Effectiveness of Spelling Bee Game on Islamic Junior High School Students' Vocabulary Mastery

Wahyuningtyas, Dievtha Mei Kiki (2022) The Effectiveness of Spelling Bee Game on Islamic Junior High School Students' Vocabulary Mastery. Undergraduate thesis, UIN KH Achmad Siddiq Jember.

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Abstract

Vocabulary can be a crucial aspect to create effective communication with other people and learners need to enrich their vocabulary mastery while learning other language skills. However, most EFL students in the context of high school are still low in their English skills, especially in vocabulary. Most of them struggle to spell, pronounce, and memorize the meaning of words. Thus, the researcher attempted to apply the Spelling Bee Game as a strategy to know if there was any significant effect of the Spelling Bee Game in vocabulary mastery.
This research aims to look at the effectiveness of spelling bee game on students’ vocabulary mastery. The participants were 59 students of 7th-grade students in MTs Ashri Jember. The researcher used a quasi-experimental research design with two classes for this research. The first class was an experimental class that was taught using the Spelling Bee Game, and the second one was a control class that was taught without Spelling Bee Game. The researcher collected the data by using tests and questionnaires. However, the questionnaire was only given to the experimental class to know their response after being taught by using Spelling Bee. Then, the researcher analyzed the data using the SPSS 26 version. There were three steps to analyze the test; normality test, homogeneity test, and independent sample t-test. For the questionnaire, the researcher analyzed the data using descriptive analysis.
The results demonstrated a significant difference in students’ vocabulary mastery between learners in the experimental class and learners in the control class who were taught without using a spelling bee game. The experimental class's mean score on pre-test was 52.6, while the mean score on post-test was 62.6. Concurrently, the control class's mean score on the pre-test was 43.5, while the mean score on the post-test was 51.7. From the data presented, it can be concluded that the students who taught using Spelling Bee Game got better scores than those who taught without using the Spelling Bee game. Then, the result of analyzing the data using SPSS version 26 showed the sig. (2-tailed) obtained from the post-test result between experimental and control classes was 0.002, revealing that the result of Sig. (2-tailed) it was < 0.05. The alternative hypothesis is accepted, and the null hypothesis is rejected, which means that Spelling Bee Game significantly affects MTs Ashri students’ vocabulary mastery. On another side, the questionnaire given in the experimental class indicated positive responses. Most students provided positive responses to each question in the questionnaire. Thus, it can be concluded that based on the test and questionnaire given, Spelling Bee Game is an effective method that has a significant effect on students’ vocabulary mastery.

Keywords: Effectiveness, Quasi-experimental, Quantitative research, Spelling Bee Game, Students’ Vocabulary Mastery.

Item Type: Thesis (Undergraduate)
Subjects: 13 EDUCATION > 1301 Education Systems > 130106 Secondary Education
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Ms Dievtha Mei Kiki Wahyuningtyas
Date Deposited: 12 Jan 2023 09:47
Last Modified: 12 Jan 2023 09:47
URI: http://digilib.uinkhas.ac.id/id/eprint/17191

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