Putri, Indah Hartono (2024) Improving students' speaking skill through shared direction board games at VII grade of SMP Negeri 3 Rambipuji. Undergraduate thesis, UIN KH Achmad Siddiq Jember.
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Abstract
Indah Hartono Putri, Improving Students’ Speaking Skills Through Shared Direction Board Games at VII Grade of SMP Negeri 3 Rambipuji.
Keyword: Speaking skill, Shared direction board games.
Speaking is very important in our daily life. Through speaking we can communicate and share our ideas with other people. Speaking which is one of the English skills that taught at schools and it is an important part of English language teaching. Speaking is important for students to practice, in this practice their capability and their understanding, sending idea and spelling word well, and the students motivation and interest are central to make listener’s and speaker’s understanding easily. That’s why in recent times, it is important for students to learn about speaking skill as a tool for communication with other people in Indonesian or even in overseas.
In teaching speaking skill, there are a strategy to help the students learn speaking in more fun and effective way. For the example like board games as a tool of teaching speaking skill for the students. Azzahra (2021) found out that using speaking board games has the potential to improve the students’ participation when playing the game everyone gets the same chance to speak. The use of board games have been proven effective in improving students speaking skill and in general make their English better. Therefore from that, the use of board games can improve and motivate the students in learning speaking skill.
The research question of this study is how do shared direction board games improve the students speaking skill at SMP Negeri 3 Rambipuji? The objective of this research is to find out how shared direction board games help improve students speaking skill. Then, to know the advantages of using shared direction board games at seventh grade of SMP Negeri 3 Rambipuji.
This research design is a Classroom Action Research (CAR) with two cycles. One cycle was conducted in four meetings. This research was conducted at SMP Negeri 3 Rambipuji. The participants of this study were 25 students of seventh grade C. this research used procedures of Kemmis and MCTaggart (2014) which are planning, action, observation and reflection. This study used two test to know the improvement of students’ speaking skill through Shared direction board games strategy, namely pre-test and post-test. The data collection techniques used in this study were observation, test, speaking rubrics, reflection, and documentation.
The result of the students speaking test scores in pre-test is from 16% or only 4 students who pass the KKM with the score 70 with an average score of 52.32. While after cycle 1, the results of students’ speaking scores increased to 69.92 or only 15 students out of 25 students in the class who passed the KKM score with a percentage of 60%. In the cycle 2 showed that 24 students or 96% students who scored up to 70 or passed the KKM with an average score of 78.08 and for the students who did not pass the KKM were 4% or 1 student. That’s why, from the explanation above it can be concluded that this research was successful.
Item Type: | Thesis (Undergraduate) |
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Subjects: | 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language |
Divisions: | Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | ms Indah Hartono Putri |
Date Deposited: | 26 Jun 2024 02:35 |
Last Modified: | 05 Jul 2024 04:18 |
URI: | http://digilib.uinkhas.ac.id/id/eprint/34025 |
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