The Effect of word square game for student's vocabulary mastery of the eight grade student at SMP Argopuro 1 Panti

Andani, Melly (2024) The Effect of word square game for student's vocabulary mastery of the eight grade student at SMP Argopuro 1 Panti. Undergraduate thesis, Universitas KH. Achmad Siddiq Jember.

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Abstract

Melly Andani, 2021. The Effect of Word Square Game for Student Vocabulary Mastery of the Eight Grade Student at Smp Argopuro 1 Panti.
Keyword : Word Square Game, Vocabulary
Vocabulary is one of the element in language. In English there are four skills, they are listening, speaking, reading, and writing. In mastering English, the basic thing that students have to learn and understand is vocabulary, because the mastery of vocabulary influences to another skill in English. The objective of this research was to know whether using word square game be able to or not improve student’s vocabulary mastery at the eight grade of SMP Argopuro 1 Panti, this research was aimed to find out the improvement of student’s vocabulary mastery after giving treatment using word square game.
The formulation of the research problem was how do teachers increase studen’s' vocabulary mastery using the word square game, the aim of this research to increase student’s vocabulary mastery in using the word square game in class VIII SMP 1 Argopuro Panti, whether there is an influence or not on student’s grade.
This research used a quasi-experimental design (two subject) ,with two class groups, class A as experimental class and class B as the control class, the researcher interviewed the english teacher and one of the students SMP Argopuro 1 Panti and the research looked at the student’s daily score student and a post-test was given after treatment to find out their vocabulary. The population of this study was the of the eight grade SMP Argopuro 1 Panti, the researcher took a sample of class VIII A as the experimental class and class VIII B as the control class.
The result of the study found that there was a significant difference between the daily score and the post. The average daily score in VIII A (Experimental class) was 63.1 while the average daily value in VIII B (Control class) was 55.2 while the average post-test score in class VIII A (experimental class) was 75.5 and the average post-test score in class VIII B (control class) was 67.9, the result showed that the test scores the homogenity test result a score of 0,369 which means the score was greater than 0,05 ( 0,369 > 0,05 ) and normality test it was 0,196 on normality test is significant value > 0,05 . Based on the result above, the researcher concluded that the use of square word games was able to increase student’s vocabulary mastery at the second grade of SMP Argopuro 1 panti.

Item Type: Thesis (Undergraduate)
Subjects: 13 EDUCATION > 1303 Specialist Studies In Education > 130313 Teacher Education and Professional Development of Educators
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Ms Melly Andani
Date Deposited: 01 Jul 2024 08:22
Last Modified: 01 Jul 2024 08:22
URI: http://digilib.uinkhas.ac.id/id/eprint/35012

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