Ummah, Surani Khaira (2024) Enhancing the Vocabulary Mastery of The Eighth Grade Students by Using Pictionary Game at SMPN 1 Kabat Banyuwangi in the Academic Year 2024/2025. Undergraduate thesis, Universitas Islam Negeri Kiai Haji Achmad Siddiq Jember.
Text (SK 061 TADRIS B.INGGRIS 2024)
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Abstract
These days, mastering a language is essential, and English is no exception. Vocabulary building is one of the most important parts of learning English. For the purpose of assisting them in learning English, the students must first acquire basic vocabulary before mastering all other skills. Nonetheless, there were issues that the students encountered when learning vocabulary, including their fear of making mistakes due to their limited vocabulary, since they were unable to spell the word, their lack of passion for the subject matter, their inability to recognize synonyms and antonyms, and their difficulty remembering and understanding word meanings. Therefore, to overcome the issue, the researcher and the English teacher decided to use the Pictionary game, which is believed can improve the students’ vocabulary mastery.
The research question formulated in this research was: “How can the implementation of Pictionary game enhance the students’ vocabulary mastery at SMPN 1 Kabat Banyuwangi?”. The objective of this research was to find out how the implementation of Pictionary game can enhance the students’ vocabulary mastery.
The research used Classroom Action Research (CAR), which was adapted from Kemmis & Mc Taggart. There are four stages: planning, acting, observing, and reflecting. The classroom action research was conducted in two cycles. Each cycle comprised the four stages of classroom action research. The qualitative data were collected through observations, interviews, and document review. While, the quantitative data were obtained through vocabulary tests as primary data. The participants of this research were the eight-grade students of SMPN 1 Kabat which consisted of 28 students.
The research’ result showed that using the Pictionary game in the classroom can improve the vocabulary of the students in the areas of spelling, parts of speech, synonym and antonym, and meaning. It was supported by the improvement in test scores obtained by the students who met the success criterion of 78%. This indicates that, out of all the students who took post-test two, 23 students (or 82,1% of the total) met the minimal requirements. It is possible to conclude that using Pictionary game can make students’ vocabulary mastery better than before.
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Pictionary Game; Vocabulary; CAR |
Subjects: | 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200303 English as a Second Language |
Divisions: | Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | Surani Khaira Ummah |
Date Deposited: | 07 Nov 2024 08:00 |
Last Modified: | 21 Nov 2024 08:07 |
URI: | http://digilib.uinkhas.ac.id/id/eprint/36936 |
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