Maulana, Agift Akmal (2025) AN ANALYSIS OF ADJACENCY PAIRS ON “SOUL” ANIMATION MOVIE. Undergraduate thesis, Universitas Islam Negeri Kiai Haji Achmad Siddiq Jember.
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Abstract
Conversation is an activity to send messages or information from one person to another. Conversation also a part of social interaction that purposed to deliver message by using a language. This interaction usually appeared in real life situation also in movies with no exception. In this field, most researchers used conversation analysis as the approach to analyse social interaction occurred such as adjacency pairs. Adjacency pairs is an automatic pattern which involves first pair part (FPP) and second pair part (FPP) that seeks about the structure or pattern in a conversation.
This research aimed to identify the adjacency pairs and preference organizations in a movie entitled “Soul”. Furthermore, this research had been proposed its main question to help focusing on the research process. Those research objectives were taken from research questions, including: 1) What are the types and sequences of adjacency pairs conversation in Soul Animation movie? 2) How are preferred and dispreferred adjacency pairs sequence used in the conversation in Soul Animation movie?
Based on the research question, the researcher also proposed its main objective as to answer the research question. Those objectives are: 1) To explore the types and sequences of adjacency pairs in Soul Animation movie. 2) To describe the preferred and dispreferred sequence of adjacency pairs used in Soul Animation movie.
This research enacted qualitative as its approach. Descriptive qualitative as its design. The research used the movie script of “Soul” movie collected from scriptslug. This movie script was used to help researcher in analysing the data. Furthermore, in analysing the data, the researcher involved content analysis technique based on Krippendorff that divided into four steps including: 1) choose the data, 2) code and analyse the data, 3) classify the data, and 4) describe the data. Thus, the researcher used investigator triangulation to check and validate the data.
Findings: 1) the researcher found that 8 types of adjacency pairs including greeting, question, offer, request, complaint, assessment, announcement, and summons sequence. Additionally, the researcher found 192 data that contained adjacency pairs. As the result, the resarcher investigated there are 5% appearance of greetings, 52% of questions, 5% of offers, 7% of requests, 8% of complaints, 16% of assessment, 7% of announcement, and 2% of summons sequence. Moreover, the researcher concluded that the most occurrence of adjacency pairs’ type was question sequence with 52% usage. 2) the researcher also found that preference organization was used in the movie. There are 92 data of preferred response while dispreferred response had 98 data. Most of preferred responses were using a direct and straightforward response in responding the FPP. In the other hand, dispreferred response had been analysed and found that were using delayed and indirect response. There are also another aspects that influenced the response such with mitigation, positioning, type-conformity, or elaboration.
Item Type: | Thesis (Undergraduate) |
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Subjects: | 20 LANGUAGE, COMMUNICATION AND CULTURE > 2004 Linguistics > 200403 Discourse and Pragmatics > 20040399 Discourse and Pragmatics not elsewhere classified |
Divisions: | Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | Agift Akmal Maulana |
Date Deposited: | 04 Jun 2025 03:39 |
Last Modified: | 04 Jun 2025 03:39 |
URI: | http://digilib.uinkhas.ac.id/id/eprint/41967 |
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