Student’s deductive reasoning; Playing detective role in an online game

Mu'alimin, Mu'alimin (2019) Student’s deductive reasoning; Playing detective role in an online game. International Journal of Innovative Technology and Exploring Engineering, 8 (8). pp. 3003-3007. ISSN 2278-3075

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Abstract

Students of the Elementary Teacher Training
Department (PGSD) cannot distinguish deductive and inductive
arrangements in a paragraph or a single story. As is known, in
Indonesia, in conducting tests, there are several questions
related to deductive reasoning. The response or perception of
students after being a detective in online games for deductive
reasoning also needs to be known. The data in this research were
analyzed using the Kendall W. test method, which is included in
the non-parametric statistical test to find a perception match.
The research results show the S-result of 262 and W results of
0.727. With p 0.95 and n as many as 6 in the table of quantiles of
Kendall's test statistics, it can be seen that the value of s table is 7.The provisions of h0 are rejected if S-count> S-table 262> 7,
there is a perception match. Perception to be a detective for
deductive reasoning is divided into 5 judgments, which are
systematic approaches, general logic approaches that are
devoted to radical logic approaches, and moderate logic
approaches, and progressive approaches.

Item Type: Article
Uncontrolled Keywords: deductive reasoning, game online, detective learning, CSI Hidden Crime
Subjects: 13 EDUCATION > 1399 Other Education > 139999 Education not elsewhere classified
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Pendidikan Agama Islam
Depositing User: Mu'alimin
Date Deposited: 12 Dec 2019 03:02
Last Modified: 12 Dec 2019 03:02
URI: http://digilib.uinkhas.ac.id/id/eprint/586

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